
About Me

I am a passionate Unreal Engine Developer with a strong background in game development and real-time interactive experiences. My journey started with a childhood love for video games, which naturally evolved into a fascination with how they’re made.
I pursued this passion by earning a First-Class BSc (Hons) in Computer Games Development from Liverpool John Moores University. During my time there, I developed a solid foundation in C++, Blueprints, and Unreal Engine 4 & 5, while also gaining experience in game design, real-time rendering, physics, AI, and VR.
Since graduating, I’ve worked as a Metaverse Developer, leading Unreal development on a large-scale digital twin experience. I've also contributed to a range of other projects where my expertise in Unreal was essential. I thrive in collaborative environments, working closely with artists, data scientists, and external studios, and I serve as the Perforce admin, ensuring smooth version control workflows for the team.
My Goals
I’m currently focused on growing into a full-time Game Developer role, building on my expertise in Unreal Engine and expanding my understanding of game architecture, multiplayer systems, and design patterns. I'm continuously pushing my skills forward through personal projects, experimentation, and online learning.
Skills & Expertise
Unreal Engine 4 & 5 (Blueprints & C++)
C++ Programming (Game development, systems, performance optimisation)
Blueprint Visual Scripting
Game Architecture & Design Patterns (e.g., Factory, Singleton)
Multiplayer Systems & Networking Concepts
Real-time Rendering & Optimisation
Data Integration & Visualisation (e.g., GIS, Digital Twins)
Version Control & Source Management (Perforce admin experience)
Collaboration & Teamwork (working with artists, data scientists, external studios)
Bug Fixing & Testing
Project Management Tools (JIRA task review and workflow management)
3D Modelling Tools (Basic knowledge, e.g., 3DS Max)
VR & Mixed Reality Development
Asynchronous Programming Techniques